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1. Gunboat Loki - in Ships and Modules [original thread]
Edited by: Rip Striker on 28/02/2011 17:23:18 The below setup deals roughly 400 dps at 25 km range (including drones). It is cap stable with mwd on and you can web&point your targets up to 24 km. [Solo] Republic Fleet Gyrostabilizer Republi...
- by Rip Striker - at 2011.02.28 17:23:00
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2. 5.7% rocket dmg boost - in Ships and Modules [original thread]
Originally by: Mavnas Quote: Am i missing something? Damage per rocket increase was actually more like 33%, I think. Which comes out to 5.7% once you factor in the slower RoF. (Or maybe that's when you factor in reduced need to...
- by Rip Striker - at 2010.12.01 21:38:00
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3. 5.7% rocket dmg boost - in Ships and Modules [original thread]
Why has the rof for the rocket launchers been increased? On a t2 launcher, from 3.2 to 4.0.
- by Rip Striker - at 2010.12.01 19:22:00
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4. Nighthawk (PVE to PVP) - in Ships and Modules [original thread]
Originally by: Jemtek [Nighthawk, Sansha] If you want to use HAMs you definately need to fit AB/MWD. Range with rage ammo is roughly 15-18km. Terror ammo against Sansha is a bad idea. Try torrent ammo. Also, you might want a web to k...
- by Rip Striker - at 2010.06.08 10:10:00
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5. fun things to do with Caldari HACs and Recons - in Ships and Modules [original thread]
Originally by: Alsyth Originally by: Rip Striker HAM Cerb fittings and reasons why to pilot one In almost every situation I'd refuse a HAM Cerberus, and ask for a AML Cerb or a HML Rook instead. Or even a HML Drake :') ...
- by Rip Striker - at 2010.05.20 17:11:00
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6. fun things to do with Caldari HACs and Recons - in Ships and Modules [original thread]
Edited by: Rip Striker on 20/05/2010 05:30:34 I've yet to see a competent FC to say no to a pilot who wants to use a Cerberus or a Rook for small gang warfare or when in a support gang. CERB, reasons to use it: It has approximately equal ham ...
- by Rip Striker - at 2010.05.20 05:28:00
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7. eft warrior tengu fit: best ever pve fit? - in Ships and Modules [original thread]
Edited by: Rip Striker on 19/05/2010 10:56:01 I would like to claim that the HML Tengu (fury ammo, 4 navy BCS, rigor rigs) will shred the toughest guristas cosmic anomalies (and signatures) faster than any other sub-cap ship. Reasons why to u...
- by Rip Striker - at 2010.05.19 10:55:00
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8. Advantages of the Cerberus over the Drake? - in Ships and Modules [original thread]
If your gang travels light and has a Scimitar, i'd go with the Cerberus rather than the Drake. The Cerb has approximately equal missile dps as the Drake, twice the range (40km, 68km with javs), higher speed, and aligns almost 3s faster. 2xShield...
- by Rip Striker - at 2010.05.10 09:08:00
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9. Best Hac and Why? - in Ships and Modules [original thread]
Originally by: Psycrela Originally by: Ruhige Schmerz Edited by: Ruhige Schmerz on 05/05/2010 16:22:23 Originally by: romek mablung Just asking....T2 HAM Cerberus for certain size gated (maybe 0.0) PVE,Shoots rigged nea...
- by Rip Striker - at 2010.05.07 10:51:00
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10. Fast attack Cerberus - in Ships and Modules [original thread]
Go for a HAM Cerberus. [HAM, Shield buffer, Scram] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Large F-S9 Regolith Shield Induction Large F-S9...
- by Rip Striker - at 2010.05.07 08:08:00
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11. Muninn - in Ships and Modules [original thread]
Edited by: Rip Striker on 06/05/2010 07:34:48 Yes, the Munnin is in some ways superior to the Zealot. In particular when sniping armor tanked t1 ships as their weakest resists are explosive and kinetic. Zealot doesnt even compare to a Munnin i...
- by Rip Striker - at 2010.05.06 07:34:00
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12. Sacrilege - in Ships and Modules [original thread]
Edited by: Rip Striker on 28/04/2010 13:46:54 Originally by: Sidus Isaacs Originally by: Rip Striker [Nano Sac] Then the question is, why are you not in a Curse? :) Because the Sac does 56% more dps (any damage ty...
- by Rip Striker - at 2010.04.28 13:44:00
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13. Sacrilege - in Ships and Modules [original thread]
Edited by: Rip Striker on 28/04/2010 10:49:28 Nano your Sac! Though I have never tried the below setup, it seems like a viable setup. MWD speed is roughly 1800 m/s and cap stable with the neutralizer inactive. DPS with my skills is 420 (any...
- by Rip Striker - at 2010.04.28 10:46:00
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14. Sacrilege Advice - in Ships and Modules [original thread]
A valid Sac setup if you are in a gang (small or large, doesnt matter). Linkage
- by Rip Striker - at 2010.04.25 14:09:00
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15. Sacrilege - in Ships and Modules [original thread]
Edited by: Rip Striker on 19/04/2010 08:26:49 [Buffer/active] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Ballistic Control System II Medium Armor Repairer II Y-T8 Overcharged Hydrocarbon I...
- by Rip Striker - at 2010.04.19 08:26:00
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16. HML Tengu with Accel Bay II versus Cruise CNR - in Ships and Modules [original thread]
Edited by: Rip Striker on 13/04/2010 08:23:52 ...and efficiency, as you all say is ISK/hour, depends on what ship you use in what situation. Tengu (fury scourge + rigor rigs) has better efficiency compared to the CNR when it comes to killing ...
- by Rip Striker - at 2010.04.13 08:23:00
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17. PvP Tengu Help! - in Ships and Modules [original thread]
Edited by: Rip Striker on 26/03/2010 07:49:11 If you really want to active tank, then I suggest the below setup. The ship deals 580-650 kinetic dps (navy-fury ammo), has 33k ehp, reps 175 shield/s, has a 30 km point, and is cap stable for as l...
- by Rip Striker - at 2010.03.26 07:46:00
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18. PVP drake, AB vs. MWD - in Ships and Modules [original thread]
To the OP: don't listen to the bozos answering your question. Fit an AB to your Drake and try it out for yourself. If you by any chance find that the AB-Drake outperforms the MWD-Drake then so be it. Good for you
- by Rip Striker - at 2010.03.25 17:07:00
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19. Guristas PVE boat? - in Ships and Modules [original thread]
Edited by: Rip Striker on 22/03/2010 16:05:42 A Tengu fitted with heavy missile launchers, loaded with fury ammo, and with 2x rigor rigs should bring you on top. With perfect skills and 5% implants and T2 modules, you will be raping Guristas a...
- by Rip Striker - at 2010.03.22 16:05:00
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20. Curse fits - in Ships and Modules [original thread]
Below setup gives up to 40k ehp with fleet bonus, up 300 dps with max skills (no implants), pretty decent energy drain, and you can disrupt one vessel pretty successfully: [Shield] Damage Control II Power Diagnostic System II Power Diagnostic Sys...
- by Rip Striker - at 2010.03.18 21:19:00
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